The Vault
260 briefings. Eight desks. One membership.
Browse by desk, search for exactly what you need, or scroll the full sample below. Members get the full text, printable route & flight maps, and every new briefing as it's filed.
Story Missions
The three-exit rule for every heist job
No job should ever be attempted with a single planned exit. Before you trigger the first alarm or the first shot, walk the block on foot and mark two routes that don't cross the one you'll drive in on. The reason most heist-style jobs go sideways isn't the shootout itself...
Story Missions
Why the second attempt is always faster — and how to use that
Retrying a failed job isn't just a second chance, it's free reconnaissance. Enemy positions, spawn timing, and checkpoint triggers are largely fixed — treat your first attempt as a scouting run and your second as the...
Cars
A spawn-time map for Liberty City's fastest rides
Supercars don't spawn randomly — they cluster around wealth, time of day, and district. Algonquin's financial core turns over its high-end lot around the top of the hour, while the industrial waterfront favors...
Cars
Keeping a stolen car alive through a long chase
Vehicle damage is cumulative and mostly silent until it isn't. Smoke means you have minutes, not seconds, but a persistent shudder in the wheel means the next hard hit could be your last. Ease off exact...
Aeroplanes
Three runways worth memorizing before you need one in a hurry
Every playthrough eventually needs a plane in a hurry, and hunting for one mid-mission wastes more time than it saves. Learn three fixed points instead — the main airfield, a quieter strip past the docks, and one backup — so wherever a job leaves you, the nearest runway is already memorized...
Aeroplanes
Reading wind and traffic before you take off
Planes reward patience on the ground more than skill in the air. Check the runway is actually clear before throttling up — a stray vehicle at rotation speed ends the flight before it starts. Line up early, hold the centerline, and resist pulling up until you've built real speed...
Helicopters
Hovering discipline: the one skill every rooftop landing depends on
Most helicopter mistakes happen in the last ten feet, not the flight itself. Practice holding a dead hover over open ground before you ever attempt a rooftop landing — small adjustments, not big ones, and let the aircraft settle rather than forcing it down...
Helicopters
The fastest rooftop-to-rooftop routes worth learning early
A helicopter's real advantage isn't speed, it's ignoring the street grid entirely. Map two or three rooftop-to-rooftop lines near wherever you're based, and treat traffic-choked ground routes as the backup plan, not the default...
Weapons
The two-gun rule nobody explains
Carrying more weapons isn't the same as carrying more options. Past a certain point, extra guns just mean extra reload animations at the wrong moment. Build every loadout around one close-range answer and one distance...
Weapons
Cover discipline: the habit that outlasts any weapon
Good cover is measured in angles, not distance. A wall two feet away that blocks a bad angle beats a wall twenty feet away that doesn't. Before engaging, ask which direction reinforcements will actually...
Locations
Reading the skyline: a beginner's guide to not getting lost
The city rewards players who navigate by landmark, not by minimap. Pick three tall, unmistakable buildings early and use them to orient yourself at a glance — it's faster than reading a map mid-chase, and it makes every other briefing on this desk easier to use...
Locations
Three vantage points worth knowing before anything else
Elevated ground is worth more than firepower in most tense situations. Before you need one, scout a rooftop, a parking structure, and a bridge approach near your usual haunts — each gives you sightlines the street level simply doesn't...
Characters
Reading a contact's mood before you take the job
Not every job offer is worth the same trust. Pay attention to how a contact talks before you agree to anything — rushed, evasive, or overly generous framing is usually a tell. It won't save you every time, but it's free information most players skip past...
Characters
Why favors early on pay off later
Relationships in this city are a slow-burn resource. Small favors and showing up when you're asked, even when the immediate reward looks thin, tend to open better-paying and better-written work later. Treat the early asks as an investment, not a chore...
Secrets
A collector's route through the boroughs, borough by borough
Trying to sweep every district in one sitting is how most collector runs die halfway through. Break the city into four loops that follow the bridges rather than fight them, starting from whichever borough...
Secrets
The one habit that turns collectibles into a 20-minute loop
Chasing collectibles district by district without a plan is how most completion runs stall out. Build a single loop that follows the bridges instead of fighting them, note where you stopped, and work it in short sessions rather than one long grind...